http://i.imgur.com/15MMfNR.gif
Supported Frames
Player, Pet, Target, Target of Target, Focus, Target of Focus, and Bosses.
Player frame is split into three parts:
- Left - class resources, e.g. holy power, chi;
- Centre - player health;
- Right - player power, e.g. mana, rage.
Supported Resources
- All - Combo Points;
- Death Knight - Runes;
- Mage - Arcane Charges;
- Monk - Chi, Stagger;
- Paladin - Holy Power;
- Warlock - Soul Shards.
Other Features
- In-game config. Use /lsui (el ess ui) command to open config panel;
- Many major elements of default UI are customised;
- Frame "movers" for various interface elements. Use /lsmovers (el ess movers) command to toggle them;
- Aura tracker. It can display up to 12 buffs and debuffs on player character. List of auras can be managed via config frame, and is saved per character;
- And more!
Embedded Addons and Plugins
- oUF (http://www.wowinterface.com/downloads/info9994-oUF.html);
- oUF_FloatingCombatFeedback (http://www.wowinterface.com/downloads/info22674-oUFFloatingCombatFeedback.html);
- UTF8 (https://www.wowace.com/addons/utf8/).
Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker (https://github.com/ls-/ls_UI/issues?state=open) on my GitHub page, or use Curse Ticket Tracker ("https://wow.curseforge.com/addons/ls-ui/tickets/"), or post a comment on WoWInterface (http://www.wowinterface.com/downloads/info22662.html#comments) or Curse (http://mods.curse.com/addons/wow/ls-ui#comments).
Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage and PvP DK.
However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.
## FAQ
Q: Will you add party and/or raid frames?
A: Nope. I prefer using default compact party/raid frames. Moreover, there are quite many great party/raid addons on Curse and WoWInterface, pick whichever you like the most.
License
Please see LICENSE (https://github.com/ls-/ls_UI/blob/master/LICENSE.txt) file.
Credits
Credits go to zork, Phanx, haste, p3lim, stako, Blazeflack and artist from Blizzard Entertainment who drew default minimap texture!